Publisher: Nintendo
Developer: Nintendo of America
# of Players: 1-4
Category: Sports
Release Dates
N Amer - 11/19/2006
Wii Sports Preview
E3 2006 Hands On Preview
Nintendo’s awesome-looking, exquisitely designed videos of
sports games turned out to be a collection of tech demos. While it was
disappointing to hear that they were not full-fledged games (yet), the purpose
of these demos is to show what Wii can do.
If you think back to past game consoles, you’ll remember
tech demos as being graphically rich items that are moderately impressive but
not worth buying. The actual game spawned from those demos may turn out to be a
10, but the demos – not so much.
That is not the case with Wii Sports. These games (golf,
baseball, tennis, and airplane) are some of the best gameplay experiences I
have ever had. Granted, each was only about six minutes in length, but the fun
and enormous potential is incredible.
Wii
Sports: Airplane
Another game that challenges players to use the Wii remote
in a unique way, Wii Sports: Airplane is a breathtaking flight simulator. While
you are not required to hold the remote in any particular fashion, Nintendo
encouraged attendees to hold it like they would a paper airplane (just for this
game, mind you). It sounded a bit odd until the demo began a few seconds later.
Upon its start I became instantly and completely captivated. The tiniest touch
made the plane move. Tilt the remote up to gain altitude; tilt it down to
descend. Tilting it left or right turns the plane, and you can combine all of
those sensitivities to pull off a cornucopia of endless maneuvers.
The goal of the demo was to fly through all the rings. I
didn’t succeed – Nintendo timed each of the Wii Sports games to keep the
massive lines moving. In the five or so minutes allotted, I went from an
Airplane newbie to someone who could pick up the controller and play without
even thinking about it. I wouldn’t call it simple, but it’s not complex either.
It’s an amazingly clever idea that, according to rumors and speculation,
Nintendo wants to turn into a new Pilot Wings. I can’t understand why they
wouldn’t – I left that demo with the biggest smile on my face.
I’ve played a lot of flight games at home, in the arcade,
and a couple on the PC, and none of them have as precise a control system as
this one. I know I probably sound crazy to be praising a tech demo so heavily, but
I look at it this way: if this is the appetizer before the big meal, just think
of how good the real games are going to taste.
If this does turn out to be a real game, I’d buy a Wii just
to play it. You would too – it was brilliant.
Wii
Sports: Golf
“Have you ever played golf before?” asked the game
instructor. She was one of many models Nintendo had promoting their titles, but
her job was a bit more complex than the average booth babe. She, unlike the
rest, had to give me a lesson in a sport I had never played before.
Wii Sports: Golf marks the first time I have ever played a
sports game where I couldn’t just pick up the controller, press a few buttons
and succeed. The demo didn’t use any buttons, and players were only required to
do one thing: swing the club (the Wii remote).
This would’ve been pretty easy in a game world. But this
demo shot for true realism, which is why Nintendo had someone explaining how to
stand, how to hold the remote, and how to swing.
The demo picked up my [single] good swing and picked up all
of my mistakes. It was the kind of thing I’d really have to practice playing.
At the same time, I feel that players who had golfed before would be able to
jump right in without needing a lesson.
This is where that dream Nintendo has – the dream of getting
people who don’t play games to finally try them – starts to become a reality.
If Nintendo can emulate the experience of real sports in a game, they’ll open
the door for thousands of people. While playing Wii Sports, I kept thinking of
my uncle, my cousins, and a few of my friends – people who aren’t necessarily
gamers, but would love these “real” sports titles.
Wii
Sports: Baseball
You’re the batter, and the Wii remote is your bat. Every
swing, every motion, even the turning of your wrists, had an in-game effect.
Speed played a major role – Wii actually detected the speed at which I swung
the remote. It was amazing. I managed to hit a couple of homeruns, and the
feeling of doing so was far beyond the thrill that comes with pressing a
button, or pushing an analog stick. This was more like the real thing.
Wii
Sports: Tennis
Tennis was the simplest of the four demos, and also the
least realistic. It was accurate in picking up my swings, but it did not have as
much sensitivity attached. I could swing really hard or very lightly and the
results weren’t all that different. Athlete movement was automatic. The only
thing players had to do was swing the remote. It was cool, and I’m sure it
could be turned into a great game. But after being blown away by the first
three tech demos, Wii Sports: Tennis didn’t live up to expectations.
Wii Sports Comments (0)
GameZone Preview Detail
7.4
ESRB Rating
Mild Violence






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