Wii Review
From games that mimic real-life
scenarios – Wii Sports and Trauma Center – to games that reinvent and re-imagine
or greatest journeys – Twilight Princess, Tony Hawk's Downhill Jam and Metroid
Prime 3 – the Nintendo Wii is just as Nintendo stated in 2005: it is a
revolution.
The ability to pick up a controller or some other device and use it to
manipulate objects was once an ill-fated dream. I'm reminded of the Power Glove,
and the brief push Sega and Nintendo gave to their sub-par lightguns. These
peripherals had great promise but didn't deliver anything special.
Wii Remote: 9.8
Wii Remote Potential: 10+ (limitless)
I went into E3 not knowing what to expect, not knowing if the Wii was for real,
or if this was going to be another dream that couldn't come true. My first
experience with Wii Baseball proved that this was no dream. Right then I
realized why, for several months leading up to Wii's unveiling, Nintendo was
filled with hype and promises but wouldn't confirm or show anything. They said
they didn't want the competition to jump on board. They didn't want others to
know that when we pick up the Wii remote to swing a golf club, we are literally
swinging the Wii remote.

But it isn't just sports games that are affected by Wii's innovations. The
brilliant minds behind Metroid Prime are taking the series to a place I never
thought games could go. For the first time ever, you will be able to push,
twist, and pull door handles. You'll be able to fish by pulling the remote
toward you like a fishing rod. Racing games are controlled by twisting the
remote like a steering wheel. Zelda remains true to its Ocarina of Time
heritage, but Nintendo found a few cool ways to implement the remote without
going overboard.
The most startling thing about the Wii remote is that it picks up everything.
It's inevitable that some games will do this more effectively than others. But
you will learn, just by perusing the main menu, that there is no visible limit
to how sensitively the remote can be programmed. Red Steel is a good example of
this, offering three levels of sensitivity. I play very precisely, so I found
the highest sensitivity to be the most effective. The same was true for Metroid
Prime 3, but that game has not been completed.
There are a couple of things that need to be worked out, and this primarily has
to do with first-person shooters. I love the idea of using the Wii remote in
place of a mouse. But with a mouse, I can set it down and not worry about it.
The camera will stay in position. If I'm playing Red Steel, Call of Duty 3, or
any other Wii FPS, letting go of the remote can be disastrous. You should pause
the game first, otherwise it'll really screw up the camera angle, and getting it
back in position is not a fun thing to do.
Again, Metroid Prime was only a demo, and it was by far the best Wii FPS I've
played. If anyone can solve this issue, Prime's developers are the ones to do
it. Otherwise, as wonderful as Wii shooters might seem, there could come a point
where developers realize the genre isn't as viable on this platform. I really
hope that's not the case.
For Nintendo's other staples, for racing games, golf, hockey, baseball and any
other genre that involves a swinging action, Wii will be the greatest source for
developer innovation. In survival/horror games like Resident Evil the thumbstick
could control your character while the Wii remote controls your flashlight.
(This is already being done, though not yet effectively, in Necro-Nesia.)
Flying games will prove to have entirely new dynamics thanks to a clever idea
presented in the tech demo Wii Airplane. The demo asked that you hold the remote
like a paper airplane. It sounds weird, but as soon as the game began, I found
myself in a world of unprecedented control. The slightest movement could make my
plane ascend, spin, dive – whatever I desired. Even SpongeBob presents some new
ideas, having you hold the remote with the bottom in the palm of your hand to
create a joystick-type control setup.
At the very least, if Nintendo Wii makes developers find ways to add something
specific, unique, and exclusive to the motion controls, then the console has
already produced more innovation than any machine since the PSone. And if
developers treat Nintendo Wii with the same excitement and dedication that
they've given to the Nintendo DS, then we are in for more than unique features –
we are going to get a lot of new types of games.
Nunchuck Attachment: 8.5
A great and necessary device, but its long-term potential is not yet clear. Will
it bring innovation to video games, or merely supplement a feature the Wii
remote cannot fulfill on its own? Right now, Wii Sports Boxing and the
yet-to-be-released Metroid Prime 3 are the only two games I'm aware of that make
use of the attachment in a unique way. The other games merely use it as an
analog stick, something the Wii remote was supposed to eliminate.
Graphics: 7
Graphics Potential: 8.5
Nintendo Wii is not your typical next-gen console. N64 had graphical strengths
and weaknesses compared to Saturn and PSone, and GameCube's power fell in
between Xbox and PS2. Wii, however, cannot begin to compare to the visuals of
Xbox 360 and PlayStation 3. It's true that many developers used GameCube with
the Wii remote to develop their first-run Wii titles.
The console is estimated at about 2.5x as powerful as Nintendo's last machine.
This means that when Capcom goes all in, we will get a Wii-exclusive Resident
Evil that annihilates all other survival/horror games.
As it is, Resident Evil 4 for GameCube looks almost as good as Dead Rising for
360 (better in some respects – RE4's characters are much more detailed, but
there are fewer of them on screen). Therefore we will see beauty on Nintendo Wii.
But the average game is not going to come out looking perfect. The average game
will look like an upgrade to GameCube, and with the other consoles getting more
visually advanced each year, it won't take long for the graphical differences to
become very obvious.
Console Design / Aesthetics: 9
Sleek, small, quiet, and loads at about the same speed as GameCube. The promise
of releasing a console that's about the size of three DVD cases has been
fulfilled. Sitting next to my PS3, Wii looks like a midget. But since I plan to
take my Wii out of the house (and wouldn't have room for two PS3-sized
consoles), the smaller size is welcome. It's also a bit lighter, making it a lot
easier to carry.
Setup: 8
Wii is the first console I've read the manual for since the NES. It's just not
something gamers typically need to do. We know what A/V cables (included) and
S-Video (not included) look like.
Nonetheless, the Wii has a sensor bar that's used to detect the movement of your
remote. I didn't want to assume how this worked, and really, I had no clue.
The manual provided clear and concise descriptions, explaining where the sensor
bar should be placed on or below your television.
Here's a tip: I use my Wii on more than one TV set, and will be taking it to
friends and relative's houses in the coming months. If you do the same, you're
bound to know someone with an uneven setup. For example, one of my friends has
his TV in the corner of the room. The screen is not directly in front of us –
the angle is a little off. I can't turn the TV to make it point directly where
I'll be standing while playing a game. Instead, I line the sensor bar up with
the center of the TV, and then turn it toward us until it's centered with where
we are standing.
This made the remote work fine. I could bowl, golf, and everything else as
normal.
You and Mii
The simplistically designed characters of Wii Sports won't be alone for long.
Under the Wii's Mii Channel, players can create their own character based on
several different pre-made options. This character can be saved to your remote
and taken to a friend's house. That's minimally interesting. However, Mii
characters can also be brought into games like Wii Sports. It's not a
spectacular or innovative feature, but it does give players a way to personalize
their in-game representative.
Photo Viewer / News / Weather
If these features are of no interest to you, don't feel bad – you're a gamer. We
don't care about this stuff. If you have an Internet connection to go online
with Wii, that must mean you have a computer. Why, tell me, would you need to
get the news and weather from your console?
As for photo viewing, I could see myself, on rare occasions, using this feature
to show something to friends or relatives. But for the most part I like good
old-fashioned prints. Digital imagery might be the future, but it won't replace
the quality or feel of paper.
Pros:
-
Unbelievable motion-sensing controls
-
New gameplay possibilities (Wii Airplane, Wii Sports, Metroid Prime, Zelda, etc.)
-
Better launch lineup than N64 and GameCube; more third-party support
-
Online functionality out of the box
-
Wii Sports included
-
Wii Virtual Console gives you access to classic NES, SNES, N64, Turbo Grafix and Sega Genesis games you’ve lost, sold, or never owned
Cons:
-
Not enough buttons (A, B, 1 and 2 on the Wii remote; C and Z on the nunchuck attachment)
-
First-person shooters have some issues that need to be worked out
-
Graphic limitations prevent developers from creating games that look as good as Gears of War and Resistance: Fall of Man.
Verdict: 9.5
Pure creative genius. The next evolution in gameplay, not the next evolution in
video game graphics. Nintendo Wii has given new life to an industry that
bordered on repetition. It has sparked renewed interest in gaming all over the
world. It even earned the attention of Sony, who has produced their own
motion-sensing controller for PlayStation 3, the SIXAXIS.
As it stands now, there is no end to how far the Wii can go. The remote’s
sensitivity is only limited by how much time, effort, and money developers are
willing to invest in the programming of their games. Graphics are important, and
they can move units. They also make games more immersive. But if you could play
a game with $10 million invested in beauty, or $10 million invested in
creativity – which would you choose?
GameZone Reviews
9.5
GZ Rating
| Overall | 9.5 |
Pure creative genius. There is no end to how far the Wii can go
Reviewer: Louis Bedigian
Review Date: 11/20/2006
9.5




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