Publisher: SEGA

Developer: SEGA

Category: Action

Release Dates

N Amer - 11/06/2007

Official Game Website

    Also available on:
  • NDS

Mario & Sonic at the Olympic Games Review

Mario and Sonic at the Olympic Games in an interesting title. One that blends elements of the nostalgic NES Track and Field and gives it that Wii Sports makeover, and one that takes two of the bitterest rivals (if you’re old enough to remember the Sega Vs. Nintendo days) and packs them both into one happy little Nintendo party title. There is a little more testosterone in this game than compared to say, Mario Party, but it’s geared more for fans of Wii Sports than the hardcore Mario Strikers Charged players.


“Why can’t Master Chief qualify for the Mario & Sonic Olympic games?”

This game, structurally, is built like Mario Kart. There are single events, a Mission Mode, and even a Circuit Mode, which strings events together in ascending difficulty. As you beat different Circuits, you unlock new Circuits and new events, just like Mario Kart. There are 20 different Olympic events, and on top of that Dream Events and mini-games, which I’ll get into later. However, some of the Olympic events are just variations on each other, because “20” includes 100m dash and 400m dash, and 100m hurdles and 400m hurdles, and so on. Mission Mode will pit your character against specific challenges, like racing Sonic in the 100m dash. In a similar vein to SSB, this gives Mario and Sonic a lot of replay value. 

This is the first Wii game where I have actually become tired playing, I’ll admit. After the exhausting track events, I was sometimes sweating and my arms were beginning to cramp. All of the foot race events are controlled by pumping both the Wii-mote and the nunchuck up and down (or just the Wii-mote if you choose) very quickly. Swimming, similarly is controlled by variant motion controls, such as pumping or sliding the Wii-mote and nunchuck.

 
“Bowser Vs. Peach in the Hammer Throw? …yeh, doesn’t make much sense”

In other weaker events, such as Fencing or Triple Jump, I began to question how well the motion was implemented. Fencing is probably the worst event, because it is totally not what you hope for and it’s played like a very cumbersome and slow Super Smash Bros. fight – minus the fun. The Long, Triple, and High Jump events are all controlled with a running pump motion (like mentioned above) and then a flick up with the Wii-mote. You have to experiment to feel how hard to flick because there is a sweet spot to get a good jump, and moving too hard or too soft will ruin your score.

The best events are Archery, Table Tennis and the Dream Events. Archery is the best implementation of the Wii-Mote in this game, and one of the best thus far in the Wii’s short history. It plays exactly how you think it should (take that Fencing): pull back on the Wii-mote holding A and B, hold the nunchuck steadyover the target (it moves with the wind), and bring the Wii-mote cursor over top the nuchuck’s cursor, and release. Bullseye. Table Tennis is played almost exactly like Wii-Sports Tennis, where timing is the key to aiming, except you have a power button and a defense button; it’s faster paced and it works well. Dream Events are more stylized, arcadey versions of the Olympic events you’ll be playing. Replacing the track race, you’ll be running against competitors in a pyramid setting, picking up power-ups in an almost identical fashion to Mario Kart. It works fantastically and is a great multi-player game. Other events have variations, but ultimately place the characters more comfortably in their fantasy settings.

Within those motions you will use the B button occasionally to jump over a hurdle, or pump up before a sprint, or raise stamina, or like in the Trampoline event, only use buttons adding only a Wii-mote flick. In my opinion, it would have been better if Nintendo could have incorporated better motion control instead of relying on easy button presses. However, because this game was probably rushed into completion, if they had opted to go with total motion control, the outcome could have been tragic.

It is an enjoyable game to play and feels a lot like Mario Kart, in some ways. However, many of the games just become frustrating in the upper levels of difficulty (where you’ll be if want to unlock the good stuff). And Skeet Shooting is just a completely missed opportunity; it should have been from a first-person perspective. Also, the graphics on that event rival Mario 64 – seriously. The mini-games that are incorporated into the Olympic Trivia are a clever way to pay homage to an event but keep it fun at the same time. Between multiplayer, Circuit, Dream Events and Mission there is a healthy amount of replay value here. The game also uses Wi-Fi to compare global records, which is a good idea, even if global play is out of the question.

Review Scoring Details for Mario and Sonic at the Olympic Games

Gameplay: 7.5
Some of the motions are brilliant, like Archery, but most are mediocre at best, like Skeet Shooting.

Graphics: 6.5
Strangely, the character models look pretty good, while the environments, especially in some of the minor events, look like Nintendo 64 games.

Sound: 6.5
The music is basically generic, Olympic sounding music. The voice acting and sound effects are pretty forgettable. 

Difficulty: Medium
The difficulty really ramps up in the Master Class Circuit Mode, but generally the games are accessible.

Concept: 6.9
Great characters and villains. I wish I could say the same for the levels, but only small portions of the game are outstanding. The rest is pretty dull.

Multiplayer: 8.0
This game really shines in multi-player, especially in the Dream Events – which sadly take some time to unlock.

Overall: 7.5
Overall, it’s a great party game with friends; if I was going to rate this game separately for a single-player experience it would get a 7, and 8 for a multiplayer game. So, you do the math.

 

 

 

 

GameZone Reviews

7.5

GZ Rating

Gameplay7.5
Graphics6.5
Sound6.5
DifficultyMedium
Concept6.9
Multiplayer8
Overall7.5

Mario and Sonic at the Olympic Games unites two bitter rivals in what is ultimately a great multiplayer game, but a mediocre single-player experience

Reviewer: Stephen Woodward

Review Date: 11/12/2007


Avg. Web Rating

6.1

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