Publisher: NIS America

Developer: Nippon Ichi Software

# of Players: 1

Category: Role-Playing

Release Dates

N Amer - 08/14/2009

Official Game Website

Phantom Brave: We Meet Again Review

Bookmark and Share Share | Digg! Digg This | Glink It Glink It

The developers at Nippon Ichi always produce the most quirky and yet enthralling games. The latest game released by them is entitled Phantom Brave: We Meet Again, which is a port of a PlayStation 2 game that was released back in 2004. RPG fans will really appreciate this game as there is a severe lack of titles on the Nintendo Wii. Thankfully this game is also really fun to play so it will give RPG fans an even greater reason to rejoice.

Unlike many games developed by Nippon Ichi, Phantom Brave: We Meet Again starts off light hearted. It does eventually take on a more serious tone. Players take on the role of Marona, who lost both of her parents at a very young age. Like her parents she has the ability to see and talk to "phantoms." Since she has this ability she is treated like an outcast by everyone else in the world. She often talks to Ash, who used to work for Marona's parents but became a Phantom in a tragedy that happened on the onset of the game, and now protects Marona with all of his heart. With these two main characters set, players will start doing little jobs that will eventually uncover a malicious plot that they will have to solve in order to help save the world.

There is one issue that some players might have with the Phantom Brave: We Meet Again; and it is the game flow. The problem with the flow is that it is very predictable and very rarely strays from it. It goes like this: players will be introduced to a cut scene in each new chapter, and they will be made aware of various objectives. After the cut scene is finished players will wander around Phantom Isle (which is Marona's home) and she will be able to talk to her allies, heal, buy items, and generally prepare for battle. Next players can select the mailbox on the island and travel to any spot on the world that is accessible. When players select the location they wish to visit another cut scene will appear that gives another portion of the story. Next players will hit the destination where they can walk around, but most likely be drawn into a fight. After each fight players can usually go back to visit Phantom Isle to heal or continue on until the chapter ends. After the end of each chapter the game flow starts all over again. Many gamers will have played games that are more repetitive than this, but a little diversity would have been nice.

Phantom Brave: We Meet Again Screenshot
Time to play follow the leader

This game does not support motion controls, which actually might have helped out in certain areas of the game. Instead players have four different controls schemes they can use: Wii-mote, Wii-mote plus Nunchuk, Classic Controller, or the GameCube controller. No matter which setup players choose the controls are really quite simple. Players will have to use one button to confirm text or an action on the battle field, one to jump/cancel commands, another to lift/throw items, zoom in/out, and control the movements of the characters.

One of the best things about this game is the combat engine. Players will find it very interesting because it is really different from other turn-based games, most notably the lack of the standard grid map system. Instead players are free to move around on the map and attack. The lack of the grid really makes the environments seem more realistic and natural. Even though the lack of the grid really helps in some areas overall players will miss it. Without the grid, some players might find it challenging to hit specific targets correctly, this is especially true for ranged fighters. Another annoyance is that players will constantly second guess themselves to make sure that they are in the correct area of an attack. They might have to recheck their positions many times before continuing with an attack, which ends up being a lot of wasted time.

Another unique aspect of the combat engine is that here is only one main character on the battlefield. The main character, Marona is a very weak fighter, so in order to defeat enemies, she will have to summon various phantoms to help out. The problem is that the phantoms can only be summoned once per battle, and they only stay in the battle for a specific amount of turns. A lot of forethought must be used before each battle if players are to survive, which really makes this game suspenseful as many times players will wonder if they will win the battle before the phantoms disappear.

Phantom Brave: We Meet Again Screenshot
Will she win?

The graphics for Phantom Brave: We Meet Again does not put a heavy toll on the Nintendo Wii in any sense. This is a shame because it looks nearly identical to the PlayStation 2 game that was release nearly 5 years ago. Even though this game is not using the most sophisticated and up-to-date graphics engine, it still looks decent. The game is full of 2D sprites that have a nice animation set and mesh well with the overall feel of the game. It is just a shame because the graphics have a very low-resolution look when played on a high-definition television. Thankfully the game is chock full of details, from the character models to the clothing to the weapons.

Musically, the game has a very nice soundtrack that is very catchy, and will not get on players' nerves. Most importantly it fits really well with the entire theme of the game. The voice acting is also very solid and doesn't get very annoying, which is a plus with this type of game. The sound effects are decent, but they really could have been better, and had a better impact with the rest of the game. Overall, the audio portion of this game is really strong, but it does feel a little dated.

Since Phantom Brave: We Meet Again is a port of a PlayStation 2 game, players will be happy to know that new bonus content was added. Players will notice immediately that a new game mode is included and it is entitled: "Alternate Marona," which allows players to dig right into the new content. This game mode tells a new story of Corona and and Marona from a different dimension.. The best part is that this mode is unlocked from the moment players start the game, so players of the original game can hop right into the new content without having to beat the game first. This game also comes with an additional artwork CD, that players can put in their computer and download the artwork from the game.

Phantom Brave: We Meet Again is rated Teen.

Review Scoring Details for Phantom Brave: We Meet Again

Gameplay: 8.0
The battle engine is very fun and engrossing, but also requires a lot of planning if players want to win.

Graphics: 6.1
The graphics for this game are decent but do not push the hardware in any sense. Even though this game is a port of a PlayStation 2 game it would have been appreciated if the developers opted to give it a graphical boost.

Sound: 7.8
The voice acting is very good. The soundtrack is decent, but not mind blowing.

Difficulty: Medium
Thankfully the combat is very involved, which means players will have to attempt to stay one step ahead of the enemies.

Concept: 7.6
Player will enjoy the progression in the game and how it starts with a very child-like theme and then progresses to a more adult theme; all in all it is handled very nicely.

Overall: 7.9
Phantom Brave: We Meet Again is a very interesting game that players will love to get their hands on. This game offers numerous hours of playtime and is one of the most "hardcore" games on the Nintendo Wii. Even though this game has a few pitfalls, overall players will enjoy the experience it offers.



Phantom Brave: We Meet Again Comments (0)



GameZone Review Detail

Gameplay8
Graphics6.1
Sound7.8
DifficultyMedium
Concept7.6
Overall7.9

7.9

GZ Rating

A great turn-based RPG for the Nintendo Wii

Reviewer: Michael Knutson

Review Date: 08/31/2009


ESRB Rating

Teen
Blood; Fantasy Violence; Mild Language; Mild Suggestive Themes; Use of Alcohol

Industry Critic Reviews