GameZone teens go one-on-one with Tony Hawk for RIDE
11/18/2009 07:49:00 AM
Skateboarding icon talks about the development of the game |
Winifred Phillips Discusses Her Score for Spore Hero
11/16/2009 11:35:00 AM
“There is nothing more frustrating than turning down a gig when I really wanted to work on it.” |
Naruto Shippuden: Clash of Ninja Revolution 3 Update with
Mike Jones
11/13/2009 01:52:00 PM
“There are people out there who are way better than us at this game, and that's why we try to rely on those experts in terms of balancing and tuning [the game] and getting expert advice while working on this game.” |
Naruto Shippuden: Clash of Ninja Revolution 3's Mike Jones
Talks Upgrades, Game Modes and Wi-Fi Multiplayer
10/19/2009 12:23:00 PM
“One of the new things we're really excited for with this game is our new ninja power system.” |
Innovation and Gameplay Advancements with NBA 2K10's Erick
Boenisch and Rob Jones
10/05/2009 03:54:00 AM
"Everyday that you play the game the commentary is going to be fresh." |
Dead Space: Extraction Conference Call
09/21/2009 12:00:00 PM
"There are times when we want to knock you on the ground and give you a view in the world that you never get in the game." |
How Do You Bring a Theme Park Attraction to Wii? Toy Story
Mania!'s Amy Kalson and Richard Robledo Have the Answer
09/10/2009 08:30:00 AM
“It's a carnival that the toys have envisioned and made themselves, and you and your family get to experience it as if you were a toy.” |
2K holds conference call to chat about newest upgrades to
NHL franchise
08/31/2009 12:36:00 PM
“One of the things I think with sports is that it is open; nothing is scripted and so it’s never the same.” |
WWE Smackdown vs. Raw Game Designer discusses the upcoming
title at WWE Summerslam
08/28/2009 12:20:00 PM
GameZone had the chance to catch up with Dan Ryan, a game designer for the franchise, and speak about his past with the team and much more. |
Vicarious Visions Karthik Bala discusses bring Guitar Hero
5 to the Wii
08/20/2009 09:40:00 AM
“The team here at VV has put their heart and souls into the game to make the best music game we can on the Wii platform” |
Ghostfire CEO talks about creating the WiiWare title, Rage
of the Gladiator
08/12/2009 11:49:00 AM
“There are a handful of video-games that have come out over the years that we believe are simply awesome. This game has been inspired by the best aspects of some of these games.” |
Rocking FIFA 10, Fight Night and The Sims 3: An Interview
with Pint Shot Riot
07/28/2009 10:30:00 AM
“We’ve had more hits on our MySpace and Web site for sure; also, word of mouth is a big part of it. We get people coming up to us saying things like, 'Did you know your music is on Fight Night 4!?'” |
Survival/horror and Innovation with Cursed Mountain's Marin
Gazzari
07/22/2009 09:06:00 AM
“Instead of using an ordinary game pad, normally causing a very stiff body posture, Cursed Mountain “opens up” the player in front of his screen when he performs the prayers and gestures and literally pulls him into the game.” |
EA trots out the stars for Playing with the Pros event
07/20/2009 09:30:00 AM
MLS star Sacha Kljestan talks to GameZone about playing in the real world and playing FIFA |
The BIGS 2's Rob Nelson and Damon Perdue Discuss the
Evolution of the Series
07/01/2009 09:15:00 AM
“With The BIGS 2, the goal was to improve on everything we've done ... We're not taking any steps back; we're taking two steps forward.” |
When a Ghostbusters Game Appears in the Neighborhood, Who
You Gonna Call? Brendan Goss, Executive Producer at Terminal Reality
06/29/2009 09:08:00 AM
“We learned that Sony and Sierra had been wanting to do Ghostbusters for years but they had not found the right partner. They really wanted a developer that had a passion for the project.” |
The Conduit's Josh Olson and Rob Nicholls Discuss
Multiplayer, Aliens, Weapons and Why It's a Wii Exclusive
06/18/2009 02:22:00 PM
“Developers and publishers kept saying the Wii was underpowered. We’re showing that it was underestimated.” |