Zoned In

Zoned In Writer's BlockGameZone Editorials are special features - Zoned In or Writer's Block - by your favorite GameZone journalists. Here they share their opinions on a variety of game related topics; covering everything from trends, favorite games, developments in gaming, personal gaming experiences, and more.

Check back often to see what they have to say about the Game Industry today.



 

Gamers are Spoiled
02/08/2008 08:09:00 AM
There is a little 'brat' in all of us
Devs may be out of touch with target audience when it comes to kids' games
01/11/2008 01:08:00 PM
Kids are much more proficient at gaming now than they were 10 years agoKids are much more proficient at gaming now than they were 10 years ago
Why The Game Industry Is Smarter Than Hollywood – And Must Stay That Way To Survive
12/13/2007 09:09:00 AM
Which do you think Hollywood cares about more: movies or light bulbs?
The Girl's Side of the Galaxy
11/16/2007 10:17:00 AM
A reader gives her take on the new Super Mario Galaxy title
To sequel or not to sequel, that is the question
11/09/2007 10:17:00 AM
There are times when making a sequel diminishes the impact of the original story
Is the Wii bubble on the verge of bursting?
10/26/2007 07:30:00 AM
Nintendo console showing there is more to video-game entertainment than high-def graphics
Gaming cliches: Rounding up the usual suspects
10/19/2007 07:30:00 AM
Taking a look at some of the cliches that keep showing up in today’s games
Titles make the console
10/12/2007 07:30:00 AM
Killer FPS games propel the 360 to the top of the next-gen console heap
The evolution of the RPG
10/05/2007 07:30:00 AM
Console RPGs have come a long way in the last 20 years—we take a look at what the future holds for the genre
Communities can make or break a game
09/28/2007 12:30:00 PM
There is a certain amount of responsibility in being a member of a game’s community – one that means helping others to enjoy the game
The rush to release hurts the industry more than it drives it
09/21/2007 12:30:00 PM
Economics drive release dates where pride in the product should be the determining factor
Sound in games has come a long way, but it still has a ways to go to be consistently good
09/14/2007 12:30:00 PM
When it is good, it can be blissfully ignored; when it is bad – you hunt for the remote and the mute button
A Boyfriend's Guide to Get Your Girl to Game
09/07/2007 02:30:00 PM
He games but she doesn't; can it work out for both of them? Yes, it can
Single-player versus multiplayer in game design
08/31/2007 02:30:00 PM
The journey should be the focus, not tacking on familiar multiplayer for replay value
The Delay Game
08/24/2007 10:45:00 AM
Let's spin the Wheel of Delays and see who we'll lose next
Personalizing the experience makes sports games more compelling
08/17/2007 10:45:00 AM
Having a namesake in the game puts name pride on the line and lures gamers deeper into the experience
The Fall Rush Begins Early
08/15/2007 03:14:00 PM
Game launches heat up while summer winds down.
To Swag or not to Swag: That is the question
07/20/2007 08:56:00 AM
Wanted – journalists who want to write about the industry, not just those interested in seeing how much free stuff they can get
Tale of the Tape: The Battle for E3
07/06/2007 12:37:00 PM
With each console hitting their stride this year, who will walk away with honors this E3, and who will simply walk away?
The New Face of Casual Games
06/29/2007 07:45:00 AM
The sheer amount of games to choose from is staggering! The sheer amount of games to choose from is staggering!
AMA wants compulsive video gaming declared a mental illness – a rebuttal
06/25/2007 11:32:00 AM
Medical profession needs to focus on the true illnesses of this world, not try to make a profit over irresponsible behavior
First-person shooters: Breaking out of the mundane
06/22/2007 07:45:00 AM
A look at what’s on the horizon in the realm of first-person shooters to determine if developers are still trying to push the envelope
The Woman's Perspective: Thinking Independent
05/25/2007 07:45:00 AM
How episodic content and next-generation gaming will usher in a new Golden Age of Gaming
Fighting Games – What We’ve Gained, What We’ve Lost
05/18/2007 07:45:00 AM
Risks, as Ed Boon learned more than 15 years ago, are very much worth taking
Final Fantasy Dreams for a New Tomorrow
04/27/2007 07:47:00 AM
Why this gamer girl thinks remakes shouldn’t just apply to Hollywood movies
Playing games is not just childs' play
03/30/2007 07:47:00 AM
Studies show that the more engaged we keep our minds and bodies, the more likely we’ll live longer
Sports Games - Making the Transition to Next-Gen
03/23/2007 07:47:00 AM
Though the state of sports games may look dim at the moment, we needn’t despair
Writer's Block: Why Hollywood’s fascination with games is a double-edged sword and why Orlando Bloom is just so pixel-icious
03/02/2007 10:21:00 AM
Hollywood’s influence on games isn’t an entirely bad for games
Writers' Block: We have the technology, so why aren't we using it?
02/16/2007 09:05:00 AM
The PS3 is supposedly the most powerful gaming machine out there, so why did they provide the same cables that were featured on the original Playstation?
Writers' Block: Christmas is Over – Now What?
02/12/2007 04:14:00 PM
What happens when one system shortage has run its course, and another just won’t seem to end?
Writers' Block: Wii Shooters: Another View
02/02/2007 09:35:00 AM
Nintendo must get in the game!
Writers' Block: Wii First-Person Shooters: Good Idea, Bad Idea?
01/19/2007 01:11:00 PM
... if you’re going to make a Wii FPS, it must have motion controls. It must function as a mouse and keyboard replacement. 
Goodbye 2006 – you did a great job of setting up the next generation of immersive gaming
12/31/2006 02:30:00 AM
We have the graphical power at our fingertips, now all we need are the stories
Console Wars: The Launch Games Lineup
11/14/2006 08:03:00 AM
A look at five launch titles for each new system that may be worth your hard-earned money.
The Console Wars: Launch is Nigh
11/08/2006 11:12:00 AM
Weighing in on your next-gen purchasing decision this fall
Goodbye, E3
08/01/2006 10:17:00 AM
The so-called “evolution” of E3 is a nice way of disguising its dissolution.
E3 is not gone, but it will not be as it once was
07/31/2006 04:38:00 PM
What was once a cacophony of sight and sound is not more, but the trade show will survive. With that in mind, it is time to look back
Gamers rule in hand-eye coordination, but only in the context of games
05/22/2006 05:10:00 PM
Survey prompts thoughts on who has the best hand-eye coordination